In that case, the one LegacyUV geograft you'll need to retain is the one that attaches to the genitals.Īll that said, if you DO want to do the texture edit and use Poisen's genital helper to get the torso texture onto the gens, Legacy UV helps in a very different way. Legacy UV remaps the genitals so you can simply use the M4 or G2M gens that the character came with (or, in some cases, was upgraded to - later entry, later entry). The remap also makes it possible for you to use the male genitals unaltered, as long as you stick some hair down there to cover where the genitals meet the other geograft and that meets the body. The teeth, oddly, are perfectly fine, and I'm sure the mouth and tongue look OK if used - after all, how often do you see them all that clearly? That said. the mouth and tongue textures from Texture Transformer are kind of. (Yes, yes, we'll get to "nominally".) This is helpful because, well. For example, Darius up there still has his G2M base male mouth textures, as well as (nominally) his eyelash textures. The advantage of a remapped body is that there are certain surfaces you can just leave alone. though depending on how finnicky you are or how much you want to work with editing textures by hand, you may be able to get by with just Cayman Studios' Legacy UV. For remapping the male textures, you'll ultimately need Poisen's Genital Helper from the Renderotica forum. If you want to use those with a Transformed texture, you'll need Cayman Studios Torso UV for the G3F Anatomical Elements. It doesn't remap the female Anatomical Elements. Legacy UV is useful because it remaps both the main body and the male genitals. Not something I'm likely to do any time soon.) (You can, in theory, do the whole thing using only Blender, I think.
![texture transformer 2 crack texture transformer 2 crack](https://zrjcao.wykladzinyopole.pl/templates/64af9ff6ec07d70d68e9adf4e68843a5/img/766238c01df2a381650f8df97baa4c93.jpg)
TEXTURE TRANSFORMER 2 CRACK SKIN
It turns out that the easiest way to handle this is to have three separate products: (1) Texture Transformer itself, of course (2) Cayman Studios' Legacy UV product, and (3) Beautiful Skin Iray, or, alternatively, a Genesis 3 base male/female (for the females, of course) with comparatively similar underlying specular and normal textures. So I applied the old texture set to Darius so that I would have the shader setup, changed the UV from Genesis 2 base male to Genesis 3 base male, then manually did each of the surface templates. Texture Transformer creates a PZ2 file for applying textures, but that's not terribly useful with a Genesis 3 figure. Once everything was exported, the textures got put on manually. (Also, it was far and away the easiest piece of this, which will tell you something.) Note that we're only talking about the main figure body here the dingus (you know, the Anatomical Elements) is an entirely separate thing that we'll get to later. Once for diffuse, once for bump (wherein the whole shader thing was discovered), once for specular, once for normal. The result of this workflow is that Darius had to be exported Four. (Except, weirdly, for the eyelashes, which always export just fine.) Whether or not the bump comes along for the ride depends on the shaders - for sanity's sake, never export without making sure your character texture is using nothing more complicated than a Daz Studio dzDefault shader - and the specular and any other maps never EVER come along for the ride. The settings apparently lie, sort of.) Because the exporter is ancient and rickety, it doesn't consistently export anything but the diffuse map. The settings dialog, however, says that it thinks it's exporting a Poser 9-compatible base figure. (According to mjc in the Daz forum, who looked at the details of what the exporter is doing, it doesn't really know anything that's happened since Poser 4. As also noted, the Studio CR2 exporter is, to put it politely, ancient and rickety, and doesn't really recognize anything that's happened since Poser 4-Poser 9. Īs also noted, the workflow was very very Poser-derived, needing the textures to be applied to and exported on an old-school CR2. His shape came from the Genesis 2 Legacies product by SloshWerks.
![texture transformer 2 crack texture transformer 2 crack](https://www.textures.com/system/gallery/photos/Plastic/Rubber/15771/Rubber0036_600.jpg)
First up for transformation was Darius 6, which I'd already shifted from his own UV to G2M base male with map transfer (see Darius 6 G3M Legacy UV version). to transfer Mil4 and Genesis 2 to Genesis 3. "this is how this can work, in 75 easy steps" thing.Īs I think I mentioned, I picked up Texture Transformer by Blacksmith3D. Like a tutorial, but not really a tutorial.